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Best Weapons to Craft Early on in Rust

Caleb Simmons June 10, 2020
Rust best early game weapons to craft thumbnail showing castle base with text “Best Weapons to Craft Early On”

 

 

1. Hunting Bow

 

When you first jump onto a Rust server, survival is all about getting armed fast, and the Hunting Bow is one of the best early-game weapons you can craft. It is often the very first weapon players rely on, and for good reason. Not only is it great for hunting animals and securing food, but it is also an excellent tool for defending yourself against other fresh spawns and early roamers.

What makes the Hunting Bow so valuable is how accessible it is. You only need 200 Wood and 50 Cloth to craft it, and the best part is that you do not need a workbench. That means you can get one crafted almost immediately after spawning if you gather the right materials. Arrows are also simple to make, so you do not have to stress about finding ammo the way you would with firearms.

The Hunting Bow is especially strong because it gives you flexibility. You can use it to pressure enemies from a distance, finish off injured players, or protect yourself while farming. Early on, I found myself carrying both a Hunting Bow and a gun whenever possible because you never know when you are going to run into another player. Even after you upgrade to better weapons, the Hunting Bow can still be worth keeping around because it is cheap, quiet, and reliable.

2. Crossbow

Once you have your early-game basics covered, the next weapon you should work toward is the Crossbow. While it is slower than the Hunting Bow, it makes up for that with better range, more accuracy, and much stronger damage potential. If you like playing carefully and taking smart fights instead of rushing headfirst into every encounter, the Crossbow can be a huge upgrade.

The Crossbow requires a Level 1 Workbench to craft, so it is a small step up in progression, but it is well worth the effort. To make one, you need 200 Wood, 75 Metal Fragments, and 2 Rope. That is still a very manageable cost for a weapon that can carry you through a lot of early and even mid-game fights.

One of the biggest advantages of the Crossbow is that it has 2 mod slots, which means you can improve it even more if you find attachments like a flashlight or a scope. That gives it extra utility that the Hunting Bow does not have. It is a strong choice for ambushes, defensive fights around your base, or picking off players who think they are safe at range.

The only real downside is the slower reload speed, so you need to make your shots count. But if you are patient and accurate, the Crossbow can feel incredibly rewarding. It is one of those weapons that can punch far above its weight when used correctly.

3. Revolver

If you want a weapon that gives you real confidence in a fight, the Revolver should be one of your top priorities. It is one of the first guns most players can reasonably craft, and even though it is considered an early firearm, it can still be deadly in the right hands. A good Revolver can absolutely help you win fights against better-geared players, especially if you catch them off guard or land your shots.

Like the Crossbow, the Revolver needs a Level 1 Workbench, but that is not too difficult to get. Once you have access to one, the Revolver is relatively cheap and straightforward to craft. It takes 1 Metal Pipe, 25 Cloth, and 125 Metal Fragments. Compared to the power it gives you, that is a very fair price.

The biggest reason the Revolver is so strong early is reliability. It gives you a solid ranged option, better follow-up pressure than bows, and a weapon that feels much more threatening in PvP. It is not flashy, but it gets the job done. Even large groups and geared players have to respect someone with a Revolver if that player can aim.

Its ammo is also easy enough to sustain if you prepare properly. As long as you keep building up Charcoal and Sulfur, you can keep yourself supplied and ready for fights. For many players, the Revolver is the first weapon that makes them feel like they can stop running and start fighting back.

4. Nailgun

The Nailgun is one of the most underrated early-game weapons in Rust, and that is exactly why you should try to get one as soon as possible. A lot of players overlook it because it is not a traditional firearm, but in close-range fights, it can be extremely dangerous. It gives you a fast and aggressive option without needing to go through the full process of getting more advanced gun blueprints.

To craft the Nailgun, you need a Level 1 Workbench, 75 Metal Fragments, and 15 Scrap. That makes it relatively easy to get compared to many other ranged weapons. The ammo is also cheap and simple to make, which is a huge bonus when you are still trying to build up resources.

What makes the Nailgun so useful is its speed in short-range engagements. If another player pushes into your base, rushes a doorway, or gets too close during a fight, the Nailgun can punish them hard. It is also a great backup weapon because of how cheap it is. You do not feel as bad taking risks with a Nailgun since replacing it is much easier than replacing stronger firearms.

For newer players, it is a fantastic bridge weapon. It feels close enough to using a gun that you can practice more aggressive fights, but without the same level of investment or blueprint grind. It may not have the range or stopping power of better weapons, but for early-game defense and surprise fights, it can be a lifesaver.

5. Salvaged Sword

Not every strong early-game weapon has to fire bullets or arrows, and that is where the Salvaged Sword comes in. This is one of the best melee weapons you can get early, and it offers a lot more utility than people sometimes expect. If you are the kind of player who likes to stay active on the road, pressure weaker players, or make the most out of every loot run, the Salvaged Sword is a great weapon to have on hand.

One of the best things about it is that you can often find it while looting the road, usually inside toolboxes or crates. That means you do not always have to craft one to get access to it. If you do want to craft it, it requires a Level 1 Workbench, 15 Metal Fragments, and 1 Metal Blade, which is very affordable.

The Salvaged Sword is strong in close-range self-defense, especially when other players are undergeared or distracted. But beyond PvP, it is also useful for general progression. You can use it to break barrels and even damage wood walls, giving it value outside of direct combat. That makes it one of those weapons that earns its place in your inventory because it helps with both fighting and looting.

Another big advantage is that it can be thrown for heavy damage if you are desperate or need to finish off a target. That extra bit of versatility can make a difference in chaotic fights. Overall, the Salvaged Sword is not just a backup melee weapon, it is a practical early-game tool that can help you in more ways than one.

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