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A Plague Tale: Innocence

A Plague Tale - Buy or Pass

Jay Simmons June 27, 2020
Buy or pass A Plague Tale Innocence review thumbnail with blurred character walking through field and bold title text

 

 

If you’ve been browsing story-driven games on Steam, chances are you’ve come across A Plague Tale: Innocence. Since its release, the game has built a strong reputation for its emotional storytelling and atmospheric world, but it’s also often been criticized for its relatively short length compared to its price.

After finally playing through it myself, I wanted to put together a detailed buy or pass review to help you decide if it’s worth your time and more importantly, your money.

At its core, A Plague Tale: Innocence is a narrative-driven adventure with stealth, light puzzle-solving, and a heavy focus on character development. It’s not a game you play for endless replayability or deep combat systems it’s a game you play for the experience.

And in some areas, it absolutely delivers.

Story (The Heart of the Game)

The biggest reason to play A Plague Tale: Innocence is without a doubt its story.

Set in a dark and brutal version of medieval France, the game follows Amicia and her younger brother Hugo as they struggle to survive in a world devastated by war, the Inquisition, and a horrifying plague of supernatural rats.

From the very beginning, the game does an excellent job of pulling you in. What starts as a quiet and almost peaceful introduction quickly spirals into chaos, setting the tone for the rest of the journey.

Throughout the game, the relationship between Amicia and Hugo is the emotional core. You watch them grow, struggle, and adapt to increasingly horrific situations. Some moments genuinely feel like scenes from a movie, blending gameplay, music, and storytelling seamlessly.

There are also a few twists along the way that keep things interesting without feeling forced. The mystery behind the plague and Hugo’s connection to it slowly unfolds, giving you a reason to keep pushing forward.

That said, the story isn’t perfect.

One of the biggest issues is the pacing of character development especially when it comes to violence. Early in the game, Amicia is clearly hesitant and disturbed by the idea of killing. But not long after, she becomes surprisingly comfortable dispatching enemies in brutal ways.

You can burn enemies, crush them with projectiles, or even feed them to the rats in multiple ways. While this can be explained as a result of trauma and survival instincts, the transition happens so quickly that it feels a bit jarring.

Another weak point is the supporting cast. While characters like Hugo and Lucas are well-developed, others feel underutilized. Some are introduced too late, while others don’t get enough screen time for players to form a real connection with them.

Despite these issues, the story remains one of the strongest aspects of the game and is more than enough reason to experience it.

Graphics and Visual Design

Visually, A Plague Tale: Innocence is stunning.

The game opens in a bright, peaceful forest filled with warm lighting, falling leaves, and incredible detail. It’s easily one of the most visually impressive openings I’ve seen in a game, and it creates a powerful contrast with what comes next.

As the story progresses, the world becomes darker, dirtier, and far more oppressive. War-torn villages, plague-ridden cities, and mass graves replace the peaceful countryside, reinforcing the grim tone of the narrative.

The lighting system deserves special mention. Since light is a core mechanic used to repel rats, it plays a major role both visually and mechanically. Torches, fires, and shadows aren’t just aesthetic they directly impact gameplay.

And then there are the rats.

Hundreds sometimes thousands of them swarm the screen at once, creating some of the most unsettling visuals in the game. What’s even more impressive is how well the game handles this technically. For the most part, performance remains stable even during these intense moments.

Overall, the graphics and art direction do an incredible job of immersing you in the world.

Environment and Level Design

While the environments themselves are beautifully crafted, the level design is much more restrictive.

A Plague Tale: Innocence is a very linear game. You move from one area to the next with little room for exploration or alternative approaches. This isn’t necessarily a bad thing, but it does limit replayability and player freedom.

Most encounters can be approached in one of two ways: stealth or aggression.

Stealth is often required, especially in later sections, but the game frequently gives you tools to eliminate enemies instead. And in many cases, taking enemies out is simply the easier and more efficient option.

The puzzles are enjoyable but generally not very challenging. Most of them revolve around manipulating light sources to control the movement of rats or finding ways to navigate through guarded areas.

While the gameplay loop works, it doesn’t evolve much throughout the game. By the halfway point, you’ve seen most of what the game has to offer in terms of mechanics.

Sound Design and Voice Acting

One area where the game truly shines is sound design.

The soundtrack is beautifully composed, relying heavily on string instruments to create an eerie and emotional atmosphere. It enhances both quiet moments and intense sequences without ever feeling overbearing.

Ambient sounds also play a huge role in immersion. Even though the game is linear, the audio design makes the world feel much larger and more alive.

Voice acting is another standout element.

Amicia and Hugo are both incredibly well-acted, and their performances help carry the emotional weight of the story. Hugo’s voice in particular is surprisingly strong for a child character, which isn’t always easy to pull off in games.

While the main characters are excellent, some side characters don’t quite reach the same level. This ties back to the earlier issue of limited character development.

AI and Gameplay Issues

Unfortunately, one of the biggest weaknesses of the game is its AI.

For a game that relies heavily on stealth, the enemy behavior can feel inconsistent and sometimes outright broken. There are moments where enemies fail to notice you even when you’re clearly within their line of sight, while other times they react in unpredictable ways.

This inconsistency can break immersion and reduce the tension that the game is clearly trying to build.

Because of this, many players including myself end up relying more on aggressive strategies rather than stealth, simply because it feels more reliable.

Crafting and Alchemy System

The crafting system in A Plague Tale: Innocence is simple but effective.

Throughout the game, you collect materials that can be used to create various alchemical tools. These tools are essential for both combat and puzzle-solving.

For example, you can create mixtures that:

  • Extinguish light sources

  • Ignite fires

  • Destroy enemy armor

  • Attract or repel rats

This system adds a layer of strategy to encounters and is one of the more enjoyable gameplay elements.

However, the upgrade system feels less impactful. While you can improve your equipment and inventory, these upgrades don’t feel necessary to complete the game. They’re helpful, but not essential.

Final Verdict (Buy or Pass?)

So, is A Plague Tale: Innocence worth it?

It depends on the price.

At its full price (around $40–$45), it’s honestly hard to recommend. The game is relatively short, averaging around 10–12 hours, and it doesn’t offer much replay value.

However, if you can find it for around $20 or less, it becomes a much easier recommendation.

The story, atmosphere, and overall experience are absolutely worth it at that price point. Despite its flaws particularly with AI and some gameplay limitations it’s still a memorable and well-crafted game.

If you enjoy story-driven experiences similar to cinematic games, this is definitely one you should check out.

Final Thoughts

A Plague Tale: Innocence is a perfect example of a game that prioritizes storytelling over gameplay depth.

It’s not trying to be the most complex or mechanically advanced game out there. Instead, it focuses on delivering a powerful, emotional journey and for the most part, it succeeds.

If you go into it expecting a cinematic experience rather than a deep gameplay sandbox, you’ll likely come away impressed.

Just make sure you grab it on sale.

 

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